Unna Pussayapaiboon
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Borderlands console

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Borderlands console concept by Jason Neal

Project overview:

Development time: approximately 36 hrs.
Texture size: 2048*2048
Poly count: 2461
Triangle count: 4771
Description:

The goal of this project was to create a game ready asset that matched the concept and the art style used in Borderlands.
I hand painted textures in Photoshop and render it out in Unreal with the outline shader to achieve this style.
I also created another variant texture set for the console which I set a theme for it as a "Dark Console".

Wireframe

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UV layout

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Textures

Emissive material

As seen in the textures above, I used RGB mask to separate emissive section instead of using one emissive texture for the material because I want to use panning effect as well as applying different glow intensity of each section. The images below show the material expression that I used to create this effect.
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  • Home
  • Game projects
    • FrostRunner
    • IRL
    • Pinball Escape
  • 3D works
    • Modular Environment
    • Urban Decay House
    • Old Shrine Vignette
    • NI-408 Gun
    • Borderlands Console
    • Antique Teapot
    • Moon Hotel
  • Tech art
    • Thesis - Weather Simulation
    • UE4 Materials
    • Unity VFXs and Shaders
  • Tools/Programming
    • Maya FBX Exporter/Importer
    • Maxscript
    • Computer Graphics
  • About
  • Resume