Borderlands console
Project overview:





Development time: approximately 36 hrs.
Texture size: 2048*2048
Poly count: 2461
Triangle count: 4771
Description:
The goal of this project was to create a game ready asset that matched the concept and the art style used in Borderlands.
I hand painted textures in Photoshop and render it out in Unreal with the outline shader to achieve this style.
I also created another variant texture set for the console which I set a theme for it as a "Dark Console".
Texture size: 2048*2048
Poly count: 2461
Triangle count: 4771
Description:
The goal of this project was to create a game ready asset that matched the concept and the art style used in Borderlands.
I hand painted textures in Photoshop and render it out in Unreal with the outline shader to achieve this style.
I also created another variant texture set for the console which I set a theme for it as a "Dark Console".
Wireframe
UV layout
Textures
Emissive material
As seen in the textures above, I used RGB mask to separate emissive section instead of using one emissive texture for the material because I want to use panning effect as well as applying different glow intensity of each section. The images below show the material expression that I used to create this effect.