Unna Pussayapaiboon
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Moon hotel

Picture
Picture
Reference concept art by bigballgao (U-Match)

Project overview:

Development time: approximately 87 hrs.
Texture size:
1024*1024 (x8 procedural sets), 2048*2048 (x2 atlas sets)
Description:
I want to practice stylized cartoony style again so I chose to make this piece. I use the concept art made by bigballgao from U-Match as a reference. I broke down modular pieces using power of 2 for the dimension. I used both procedural and atlas method for texturing. This time I did not bake normal for general modular pieces, but instead used the method called "Face weighted normals". This method saved me a lot of time and I can achieve a smooth surface using one smoothing group and without a normal map.

View Mode

Breakdown image and assets

This is the breakdown image of the concept. I made a total of 21 modular tiles, 3 small separated pieces, 3 hero pieces and 10 props. I decided to cut the statue in the concept due to the time constraint.
Picture
Picture

Atlas - UV layout & Textures

Picture

Props - UV LAYOUT & TEXTURES

Picture
  • Home
  • Game projects
    • FrostRunner
    • IRL
    • Pinball Escape
  • 3D works
    • Modular Environment
    • Urban Decay House
    • Old Shrine Vignette
    • NI-408 Gun
    • Borderlands Console
    • Antique Teapot
    • Moon Hotel
  • Tech art
    • Thesis - Weather Simulation
    • UE4 Materials
    • Unity VFXs and Shaders
  • Tools/Programming
    • Maya FBX Exporter/Importer
    • Maxscript
    • Computer Graphics
  • About
  • Resume