Morana
*Since the project is still on going, further update and more details will come later
Game Description:
Morana is a sentimental and otherworldly VR experience about reconnecting with the deceased loved one through assisting earthbound spirits on their journey to realize their unfinished business. It is a sentimental and otherworldly story about a journey to reconnect with the deceased loved one. Following a precious keepsake to the gate of an afterlife, you assist earthbound spirits in recalling their unfinished business. Utilizing cylindrical image puzzle, Morana offers an intimate emotional VR experience that will remind you of your loved ones.
Morana is a sentimental and otherworldly VR experience about reconnecting with the deceased loved one through assisting earthbound spirits on their journey to realize their unfinished business. It is a sentimental and otherworldly story about a journey to reconnect with the deceased loved one. Following a precious keepsake to the gate of an afterlife, you assist earthbound spirits in recalling their unfinished business. Utilizing cylindrical image puzzle, Morana offers an intimate emotional VR experience that will remind you of your loved ones.




Development Info
Role: Prop artist
Engine: Unity 2017
Genre: Narrative, Puzzle
Team Size: 14 developers (4 artists)
Period: Aug 2018 – Present
Responsibilities
Role: Prop artist
Engine: Unity 2017
Genre: Narrative, Puzzle
Team Size: 14 developers (4 artists)
Period: Aug 2018 – Present
Responsibilities
- Created props and some environment assets for the team (both high and low res)
- Unwrapped and textured
- Cleaned up and optimized assets made by other artists.
Project Contribution:
Flower wreaths
I was given a concept art along with the highres model of the wood part of the wreath. My job was to create the game res and add flowers on each wreath. I used Mudbox to sculpt flower petals and leaves and bake normal down to the game res. I then used photoshop to texture.
The given concept high res mesh was around 1,000,000 tri counts. I modified the mesh and optimized the mesh to around 32,000 tri counts.
The given concept high res mesh was around 1,000,000 tri counts. I modified the mesh and optimized the mesh to around 32,000 tri counts.