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Skills
Core Skills
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Game development
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Software
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Programming
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Language
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WORK EXPERIENCE
Toyota Tsusho NEXTY Electronics (Thailand) Co., Ltd. | Mar 2015 - Jul 2017
Software Engineer
Western Digital (Thailand) Co., Ltd. | Nov 2013 - Feb 2014
Computer Engineer Intern
Thai Toshiba Electric Industries Co., Ltd. | Dec 2012 - Feb 2013
Computer Engineer Intern
Software Engineer
- Gathered user requirements and developed tools in MATLAB, C# and VBA to support model-based development of automotive embedded software
- Applied scrum framework and V-model in the development process
Western Digital (Thailand) Co., Ltd. | Nov 2013 - Feb 2014
Computer Engineer Intern
- Worked in the slider fabrication process department to develop a fault detection system for machines by using a set of auto process control software and SQL to interact with the database
Thai Toshiba Electric Industries Co., Ltd. | Dec 2012 - Feb 2013
Computer Engineer Intern
- Worked in the research and development department to develop an embedded software on a PIC microcontroller for a microwave oven by using C language
GAME PROJECT EXPERIENCE
FrostRunner | Action Platformer, PC (Published on Steam) | UE 4 | 13 Developers | 4 months (2018)
Game Artist/Technical Artist (1 of 3 artists)
Interstellar Racing League | Multiplayer Racing, PC | UE 4 | 60 Developers | 3 months (2018)
Environment Artist/Concept Artist (1 of 9 environment artists)
Pinball Escape | 2D Arcade, Android | Unity | 4 Developers | 3 months (2017)
Game Artist (only artist)
Game Artist/Technical Artist (1 of 3 artists)
- Created early environment concepts for the game
- Modeled and unwrapped environment and gameplay assets in 3dsmax
- Sculpted high-res model for environment assets in Mudbox and baked normal to game-res model in Marmoset
- Created procedural textures in Substance Designer
- Set up master materials and vertex painting for artists and level designers to use with assets
- Optimized meshes and materials to be within the given specification
Interstellar Racing League | Multiplayer Racing, PC | UE 4 | 60 Developers | 3 months (2018)
Environment Artist/Concept Artist (1 of 9 environment artists)
- Created environment concepts for the game, including props and landmarks
- Created seamless textures and detail textures for assets
- Modeled and unwrapped assets in 3dsmax
- Collaborated with level designers to place props in levels and created skybox materials
Pinball Escape | 2D Arcade, Android | Unity | 4 Developers | 3 months (2017)
Game Artist (only artist)
- Created all art assets in the game, including animation and UI
- Created all printed marketing materials and contributed to the Game Design Document (GDD)
- QA tested and analyzed playtesting feedback
EDUCATION
SMU Guildhall | TX, USA | May 2019
University of Canterbury | Christchurch, New Zealand | Nov 2014
- Master of Interactive Technology, Digital Game Development (Specialization in Art Creation)
- Art Creation Honors Award: Thesis Project “Simulation of Dynamic Weather”
University of Canterbury | Christchurch, New Zealand | Nov 2014
- Bachelor of Engineering, Computer Engineering
- Second Class Honors Division One